// PressAnykeyBbsState.h: interface for the CPressAnykeyBbsState class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_PRESSANYKEYBBSSTATE_H__CCF5738D_10A3_4019_9C63_4F239C1E3F9D__INCLUDED_)
#define AFX_PRESSANYKEYBBSSTATE_H__CCF5738D_10A3_4019_9C63_4F239C1E3F9D__INCLUDED_

#include "BaseBbsState.h"

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

class CPressAnykeyBbsState : public CBaseBbsState
{
public:
	virtual BOOL CheckState(CAnsiScreen *pScreen, CPoint ptCursorCell, IBbsState *pPrevState);
	virtual HCURSOR GetCursor(CPoint ptCursorCell);
	virtual BOOL OnClick(CPoint ptCursorCell);

public:
	CPressAnykeyBbsState();
	virtual ~CPressAnykeyBbsState();

};

#endif // !defined(AFX_PRESSANYKEYBBSSTATE_H__CCF5738D_10A3_4019_9C63_4F239C1E3F9D__INCLUDED_)
